Trait Categories

Spells (Tier 2)

Spells can be learned from Enfyseere utilizing the currency Moondust, or injected straight into your character's brain via spell scrolls.. Magic is commonly used in the Otherworld, but rarely observed in Mwylunnus. Spells are learned abilities and don't typically give characters any cosmetic effects, but characters drawn using spells that they have learned may receive a small credit bonus in gallery submissions. Certain scavenging locations may have debuffs that can be avoided via certain spells, and certain expedition locations may require certain spells for entry. Spells are divided by the elements of the Otherworld into two categories:

Basic elements: water, earth, fire, lightning, ice, and wind

Complex elements: mind, light, and shadow. 

Complex elemental spells require much more concentration and a higher mastery of photonic energy manipulation in order to learn. 
Characters must know at least ONE tier 3 spell of any basic element, or one tier 1 spell of each of all six basic elements before they are able to learn any spells from complex elements. 

Spells fall into three tiers: Tier one, two and three

These tiers dictate how complex of a spell it is and give clues as to how much practice is usually needed before a spell is mastered.

On principle, a character must learn two tier one spells of an element before learning a tier two spell, and two tier two spells of that element before learning any tier three spells. 

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