Rarities

Mythical

Mythical traits are unique traits that may not be obtainable via normal gameplay. Riftbound traits that can only be found from expeditions are also listed here.

Scarce

Scarce characters have scarce tier mutations. Be sure to check species guides before adding traits to a character, as some species get certain traits for free. 

Rare

Rare characters have mutations that are of the rare tier attached to them. Be sure to check species guides before adding any traits, because some mutations may be standard for certain species. 

Uncommon

Characters with uncommon mutations added to them. Be sure to check species guide pages before adding traits, as some traits are mutations for some species but considered standard for others! 

Common

Common characters may have common mutations. Be sure to check species guide pages before adding common mutations, because some things like soft texture, while a mutation to djubetos, are considered a standard trait on wourgi. 

Standard

Standard characters are as they seem: standard variants of a species with normal DNA and no mutation traits! Each species may have a different range of traits that are standard, so be sure to check species guides before adding mutations to anyone because you may be wasting an item to add a trait to a character that they could have for free! 

Fire

This is an elemental spell classification. Fire spells use photonic energy to create bursts of burning energy in the form of fire, heat and smoke. 

Lightning

This is an elemental spell classification. Lightning spells use photonic energy to create jagged crackles of energy similar to that of lightning or electricity. 

Water

This is an elemental spell classification. Water spells use photonic energy to gently ease and control the flow of water. Water spells do not work unless there is water or fluid to manipulate.

Earth

This is an elemental spell classification. Earth spells use photonic energy to manipulate earth and minerals around the user.  Earth spells do not work if there is no earth, rock or metal to manipulate.

Ice

This is an elemental spell classification. Ice spells use photonic energy to sap heat from the user's surroundings, causing the formation of ice and snow. 

Wind

This is an elemental spell classification. Wind spells use photonic energy to push and pull air. Wind spells do not work in open space, where there is no air to manipulate. 

Mind

This is an elemental spell classification. Mind spells use photonic energy to manipulate the minds of the user and others. 

Light

This is an elemental spell classification. Light spells use photonic energy to produce a positive energy force that often takes the visual form of light. 

Shadow

This is an elemental spell classification. Shadow spells use photonic energy to create a sapping negative energy force that often appears as darkness. 

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