Traits

(1) Heat resistance (Fire)

Category: Spells (Tier 1)

Allows for the character to touch and resist high heat. This allows for them to touch things straight out of the oven, eat super hot food, and even walk through fire.

(1) Warming (Fire)

Category: Spells (Tier 1)

Allows for the user to raise the temperature of their body or another's or warm an area around them. 

(1) Ignite (Fire)

Category: Spells (Tier 1)

Allows for the user to create a small flame in their hands. This can be used to light things on fire or produce a small amount of warmth. The flame, if not set down onto a fuel source, will die quickly once it leaves the user's hands. 

(1) Smokescreen (Fire)

Category: Spells (Tier 1)

The user breathes or spits out a cloud of black or white smoke. The smoke is hot to the touch and dissipates quickly. The smoke can leave behind soot if enough of it touches something. 

(1) Static (Lightning)

Category: Spells (Tier 1)

This spell generates static electricity on the user's body in order to deliver a mild, irritating shock. 

(1) Lightningrod (Lightning)

Category: Spells (Tier 1)

The user attracts existing loose electricity to themselves. This can be used to do things such as catch lightning strikes or divert the flow of electricity in opened cables. 

(1) Charge (Lightning)

Category: Spells (Tier 1)

Allows the user to consume electricity in order to rejuvenate themselves.

(1) Stun (Lightning)

Category: Spells (Tier 1)

This spell delivers a mild electric shock that may cause paralysis and lethargy in the target for up to a few minutes. 

(1) Water breathing (Water)

Category: Spells (Tier 1)

This spell allows for the user to extract oxygen from water or other liquids as if they had gills. Spell lasts for about 24 hours before it needs to be recast. User can still breathe air while the spell is active. 

(1) Manipulate water (Water)

Category: Spells (Tier 1)

This spell can be used to pull and shape liquid to the user's will. Larger amounts of liquid take more concentration and energy to move. 

(1) Conjure water (Water)

Category: Spells (Tier 1)

The user draws liquid up from an existing source. This could be sweat, a body of water, or even condensing water vapor straight from the air. This spell does not work so well in arid environments. Desperate spellcasters may even draw out their own blood. 

(1) Swift swim (Water)

Category: Spells (Tier 1)

Using this spell allows for the user to swim more rapidly through the water. 

(1) Vitalize plants (Earth)

Category: Spells (Tier 1)

The user imbues plants with photonic energy to revitalize them and encourage them to grow faster. 

(1) Manipulate earth (Earth)

Category: Spells (Tier 1)

This spell allows the user to telekinetically manipulate earthen elements such as soil, sand and clay. 

(1) Bend mineral (Earth)

Category: Spells (Tier 1)

This spell allows for the user to render harder earthen elements such as rock and metal. It takes a lot of practice and focus to be able to manipulate hard elements with the same ease as softer earthen elements. 

(1) Tunnel (Earth)

Category: Spells (Tier 1)

This spell aids the user in digging and allows them to tunnel through earthen elements with terrifying speed. 

(1) Cooling (Ice)

Category: Spells (Tier 1)

This spell can be used to lower the body temperature of the user, a target, or in the general area around the user. 

(1) Flurry (Ice)

Category: Spells (Tier 1)

This spell summons a small bought of flurries and can maintain them for some time to prevent melting even in hot weather. 

(1) Freeze (Ice)

Category: Spells (Tier 1)

This spell allows for the user to freeze small objects, liquids, or a general area of effect. The freezing point of the intended target matters and more energy is needed to effectively freeze things that have a lower freezing temperature. 

(1) Cold resistance (Ice)

Category: Spells (Tier 1)

This spell grants the user resistance to the cold. It will keep their body temperature consistent in the cold, prevent frostbite, and prevent their body from freezing. It also grants an immunity to brain freeze, lucky them! 

36 results found.