Traits

(2) Whirlwind (Wind)

Category: Spells (Tier 2)

This spell summons a whirlwind that can blow targets away and damage surroundings. Power and size of the whirlwind depend on the user's experience with the spell. Larger whirlwinds take more energy to conjure, and more focus to control. 

(2) Purify air (Wind)

Category: Spells (Tier 2)

With this spell the user has the ability to purify contaminated air, clear gaseous toxins, and even oxygenate non-breathable spaces. This spell can also be used in high altitude areas to increase the oxygen content of the air for easier breathing. 

(2) Haste (Wind)

Category: Spells (Tier 2)

This spell lightens the user's body and manipulates the air around them to speed up their movements. 

(2) Clear skies (Wind)

Category: Spells (Tier 2)

This spell can clear up any clouds or weather conditions. More powerful weather forms will take more energy and time to clear away. 

(2) Mindreading (Mind)

Category: Spells (Tier 2)

This spell allows for the user to probe into the mind of a target. If the target is unwilling they may attempt to block the user out and cause the user to struggle to fully see all the information that they seek. 

(2) Persuasion (Mind)

Category: Spells (Tier 2)

This spell is used to persuade a target to do something. Targets enchanted with this spell are typically more agreeable. Targets with higher willpower can resist this spell and be harder to persuade. 

(2) Telepathy (Mind)

Category: Spells (Tier 2)

With this spell the user is able to converse with the mind of a willing target within sight. They can both speak to the target and hear their responses. 

(2) Nightmare (Mind)

Category: Spells (Tier 2)

This spell allows for the user to inflict hallucinations upon a target featuring the target's deepest fear. The user cannot see what these hallucinations are and can only guess based on the target's reaction. 

(2) Flashbang (Light)

Category: Spells (Tier 2)

This spell releases a flash of bright light that may temporarily blind or stun the target. 

(2) Beacon (Light)

Category: Spells (Tier 2)

Upon casting this spell the user will emit light from their entire body. This spell is useful for lighting spaces and signaling the user's location. 

(2) Heal (Light)

Category: Spells (Tier 2)

This spell is used to speed up the healing of the user or a target. It cannot be used to reverse lethal injuries, but it can stave off the inevitable, heal minor injuries or accelerate the healing process in larger injuries. 

(2) Cure (Light)

Category: Spells (Tier 2)

This spell dispels disease and illness. It cannot be used to permanently cure chronic or long term illnesses but it can temporarily ease symptoms. Some illnesses may take several bouts of this spell in order to fully cure depending on severity. 

(2) Shadowwalking (Shadow)

Category: Spells (Tier 2)

With this spell the user melds in with shadows. As long as they are within the shadows they will not be visible. 

(2) Solidify shadow (Shadow)

Category: Spells (Tier 2)

With this spell the user can utilize shadows to manipulate objects physically. The shadows will only be physically as strong as the user is and cannot be used to lift things heavier than the user could. 

(2) Lullaby (Shadow)

Category: Spells (Tier 2)

The lullaby spell casts darkness over the consciousness of the user or a target to cause lethargy or lull them into a deep sleep. 

(2) Glitch hop (Shadow)

Category: Spells (Tier 2)

This spell allows the user to temporarily slip into the dimensional barrier in order to instantly teleport to a location within sight. This spell does not leave behind a rift or cause any damage to the dimensional wall, and the user cannot use this spell to slip into the otherworld. The dimensional barrier rejects them instantly so they are unable to linger within the barrier. With practice the user can learn to use this spell on small objects or even other people. 

36 results found.