Traits

Wings

Wings (Rare)

Category: Mutations

These can be feathered or leathered, and may have one thumb or finger at the wrist joint. Any digits beyond this will require the grabber wings trait. 

Obtainable via the corvid's claw item. 

Wing multiplier (Scarce)

Category: Mutations

Allows for multiple pairs of wings. Cannot be applied unless a djubetos also has the Wings trait.

 

Obtainable via the flock item. 

Exoskeleton

Exoskeleton (Rare)

Category: Mutations

Keratin or bone shelling / armored plates on the body. Belly scutes count for this. Cannot have large spikes without the Body Spikes trait.

 

Obtainable via the armored beetle item. 

Scale texture

Scale texture (Common)

Category: Mutations

Piscine or reptilian scales. This also counts for shark type sandpaper skin, and aquiline or draconic scales on limbs. 

This trait gives small scales only, and any type of belly scute will require the exoskeleton trait. 

Obtainable via the dragon hide item.

Hornless

Hornless (Uncommon)

Category: Mutations
Species: Djubetos

No horns, this will remove the djubetos's ability to communicate via hornspeak with other djubetos and sense electromagnetic signals emitted by other organisms. 

Djubetos who have BOTH horns damaged to the point of near or total function loss would require this trait. 

Obtainable via the carbon reinforced sledgehammer item.

Fins

Fins (Common)

Category: Mutations

Shark like fins or webbed fins anywhere on the body. This cannot be used to make a piscine tail as that is a separate trait. 

Ontainable via the minnouchi fin item. 

Cybernetics

Cybernetics (Common)

Category: Mutations

Allows for the attachment of cybernetic aspects. No more than 50% of the djubetos should be machine. These are permanently attached to the character rather than removable prosthetics. This trait may not be used to apply a screen to the djubetos's face.

 

Obtainable via the box o' wires item.

Jelly texture (Uncommon)

Category: Mutations

Patches of flesh are a gel like material. It may be translucent or opaque, and squishy or firm. May make bones and organs visible. Djubetos can have this trait for free in their tail, but anywhere else on the body will require the mutation to be added. 


Obtainable via the slime extract item. 

Terrarium texture (Scarce)

Category: Mutations

Patches of flesh may be a glass like material. May be tinted, must be translucent,  and must be hard like glass. May have liquid inside.

May affect horns, body, limbs, tails, eyes, whatever! 

Obtainable via the mini biosphere item. 

 

Djubetos may have the terrarium texture trait on their tails for free, as their tails may be transparent and may not always be fully filled to the brim with plasma gel. 

Feelers

Feelers (Common)

Category: Mutations

Whiskers or antennae anywhere on the body. 

Obtainable via the plumos antenna item. 

Odd teeth

Odd teeth (Uncommon)

Category: Mutations

Allows for a djubetos to have teeth beyond the normal range. This allows for sabers, tusks, colored teeth, serrated teeth, rows of teeth... Fuck em up bro 

Does not allow for metallic / gilded teeth, metallic texture is required to gild anything 

 

Obtainable via the dental voucher item.

Odd horns (Scarce)

Category: Mutations

Horns outside the common horns. This includes carved horns, odd shaped horns, and more. This does not include cybernetic (borg) horns.

 

Obtainable via the calcium supplement item. 

Borg horns

Borg horns (Common)

Category: Mutations

The djubetos has a set of cybernetic horns. May replace a lost set of horns, but can never live up to the communicative abilities of a djubetos's original horns. Needs to be combined with the extra horns trait if used as an additional set of horns.

 

Obtainable via the radio transmitter item. 

Slime texture

Slime texture (Uncommon)

Category: Mutations

The djubetos's body produces excess slime that may drip or ooze. The slime can be acidic or safe to handle, and may have a flavor to it. 

Obtainable via the saline solution item. 

Hooves

Hooves (Common)

Category: Mutations

1, 2, or 3 toes. Allows for ungulate bone structure.

 

Obtainable via the shade trotter item.

Syrenn body (Mythical)

Category: Mutations

A marine tail that replaces the legs. Scales, fins, or fur that appears on this tail should not extend beyond the upper waist without an additional trait. 

Obtainable via the siren's tail item. 

Ornamental life (Mythical)

Category: Mutations

Living creatures appear inside the horns or tail. Can be combined with terrarium texture or gel texture to have creatures appear inside the body.

 

Obtainable via the primordial soup item. 

Crystal growth (Rare)

Category: Mutations

Crystalline growths appear anywhere on the body. May not give the appearance of extra crystalline horns and may not imitate metallic texture.

 

Obtainable via the crystalline enamel item. 

Wooden texture (Rare)

Category: Mutations

Horns or skin may appear to have a wooden texture. Can be combined with body spikes to have wooden shards in the body. The wood should not grow leaves without an affliction. 

Obtainable via the petrified wood item. 

Polychromatic (Scarce)

Category: Mutations

Patches of skin can change colors at will like a chameleon. 

Obtainable via the anodizing kit item. 

116 results found.