Traits
Clawed feet (Common)
The most basic djubetos foot. Must have 3 or 4 toes and an opposable thumb. Can have beans and claws!
Crystal horns (Common)
The classic djubetos horn. These take the form of any uncarved crystal or mineral structure, or crystallized animal horns. They may have bone at the base and all crystals must sprout from two symmetrical spots behind the ears, on the forehead, or on the top of the head. Metallic or glass horns count for this too.
Smooth tail (Common)
A basic djubetos tail. This kind has smooth skin and can glow and appear opaque or translucent.
Internal bone tail (Common)
Bones can be seen inside the tail. Any vertebrae shape is allowed within reason. This is only compatible with translucent tails!
Caged tail (Common)
The most recognizable djubetos tail. Vertebrae sit on top of the tail with ribs that can go either partially down or may connect all the way around in rings. Any vertebrae shape is okay within reason.
Spined tail (Common)
Vertebral spines protrude along the top of the tail. These spines are covered in skin, but some bone may protrude at the tips.
Bioluminescence (Common)
Tail, horns, and eyes may glow. Markings may also glow so long as no more than 20% of the total skin (excluding the tail) glows.
Infernal glow (Common)
The djubetos's insides glow. The inside of the mouth and tongue count for this, as well as glowing from wounds or orifices.
Borg horns (Common)
The djubetos has a set of cybernetic horns. May replace a lost set of horns, but can never live up to the communicative abilities of a djubetos's original horns.
Cybernetics (Common)
Allows for the attachment of cybernetic aspects. No more than 50% of the djubetos should be machine. These are permanently attached to the character rather than removable prosthetics. This trait may not be used to apply a screen to the djubetos's face.
Extra tentacles (Common)
Adds extra tentacles anywhere on the body. This cannot be used to replace limbs or appendages such as horns, ears, or tail.