Traits
Extra tentacles (Common)
Adds extra tentacles anywhere on the body. This cannot be used to replace limbs or appendages such as horns, ears, or tail.
Obtainable via the ink sac item.
Body spikes (Common)
Grants bony spikes on the body, limbs or tail. These spikes must appear as bone or bony scales.
Obtainable via the keratin lotion item.
Color mutation (Common)
This can be used to create an unnatural skin tone or extend the accent patterning beyond 80% of the skin. Can also be used to remove accent coloration on the limbs or body.
Obtainable via the nebular prism item.
Soft texture (Common)
Adds fur, body hair, or facial hair to a djubetos. May also add a tuft of fur at the tip of the tail or a ridge down the spine.
Available via the wourgi paw plant item.
Mammalian tail (Common)
Changes the tail shape and adds fur to the tail to replicate any Earth Mammal. This does not cover marine mammals such as porpoises or seals. Caged spines may still appear over top of the fur. The fur on these tails should not extend onto the body without the addition of another trait.
Obtainable via the convention pass item.
Mammalian ears (Common)
Ears are odd shaped AND fluffy. Fur from the ears should not extend onto the head or body without the addition of another trait.
Obtainable via the convention pass item.
Scale texture (Common)
Piscine or reptilian scales. This also counts for shark type sandpaper skin, and aquiline or draconic scales on limbs.
This trait gives small scales only, and any type of belly scute will require the exoskeleton trait.
Obtainable via the dragon hide item.
Fins (Common)
Shark like fins or webbed fins anywhere on the body. This cannot be used to make a piscine tail as that is a separate trait.
Ontainable via the minnouchi fin item.
Cybernetics (Common)
Allows for the attachment of cybernetic aspects. No more than 50% of the djubetos should be machine. These are permanently attached to the character rather than removable prosthetics. This trait may not be used to apply a screen to the djubetos's face.
Obtainable via the box o' wires item.
Feelers (Common)
Whiskers or antennae anywhere on the body.
Obtainable via the plumos antenna item.
Borg horns (Common)
The djubetos has a set of cybernetic horns. May replace a lost set of horns, but can never live up to the communicative abilities of a djubetos's original horns. Needs to be combined with the extra horns trait if used as an additional set of horns.
Obtainable via the radio transmitter item.
Infernal glow (Common)
The djubetos's insides glow. The inside of the mouth and tongue count for this, as well as glowing from wounds or orifices.
Obtainable via the GFP petri dish item.
Tentacle tail (Common)
The tail is replaced by a large tentacle. This tail may or may not have suckers, and does not contain the usual plasma gel on a djubetos tail. Vertebrae may still appear as normal.
Obtainable via the cephalopod biosample item.
Feather texture (Common)
Feathers appear anywhere on the body. Chirp chirp, fuckers.
Obtinable via the avian DNA item.
Long tongue (Common)
The tongue is extra long and may shoot out like a frog or chameleon.
Obtainable via the bog frog item.
Growths (Common)
Small flesh growths anywhere on the body. These can be colored and may glow.
Obtainable via the damaged RNA trait.
Mammalian features (Common)
Adds one set of nipples. Can be used to add breasts or flat chest with nipples. This must be applied in the normal humanoid location.
Obtainable via the silicon implant item.
Sailfin (Common)
A ridge of fin down a djubetos's spine. This may be any spinal fin observed in real life fish, or may mimic that of a spinosaurus. There may be one fin down the spine or two. This fin may extend onto the head through or acting as the hair.
A marine tail comes with this upgrade in the tail region, but if the fin extends up the spine this trait will be needed.
Obtainable via the minnouchi fin item.