Traits
Syrenn body (Mythical)
A marine tail that replaces the legs. Scales, fins, or fur that appears on this tail should not extend beyond the upper waist without an additional trait.
Obtainable via the siren's tail item.
Ornamental life (Mythical)
Living creatures appear inside the horns or tail. Can be combined with terrarium texture or gel texture to have creatures appear inside the body.
Obtainable via the primordial soup item.
Undiscovered trait (Mythical)
This trait hasn't been seen before. Allows a user to apply something that hasn't yet been logged into the trait dex, or mimic any existing trait of the scarce tier or lower. We cannot guarantee that something similar will never be released, but should that happen, feel free to obtain and apply the new trait item and do something else fun with the undiscovered trait slot!
A single character cannot have more than one undiscovered trait! Undiscovered traits differ from odd tail, odd eyes, odd teeth etc in that it's not confined to the location defined by the odd traits.
Obtainable via the purified mutagen item.
Alter ego (Mythical)
Allows a character to have an alternate "form". This form must be of the same species. The form may have different traits from the character's base form, but all traits applied must be unlocked. All traits from all forms have a chance to pass down when breeding.
Characters can have up to one base form + 3 alter egos, but the alter ego mutation must be reapplied separately for each additional form.
Harpy phenotype (Mythical)
This trait replaces a character's arms with wings. These wings follow the same rules as the normal wing mutation.
Object head (Mythical)
The head of a character with this trait is completely replaced by an object such as a television, bucket, mop head and more. May be combined with things such as licorice hexum or cordinanis spores to create effects such as a cupcake or mushroom head. Is compatible with lycoperdontis mist to replace the head with a cloud of smoke.
This trait can give a character a skeletal head that does not match it's species (eg: a canine skull head on a djubetos, or a humanoid skull head on a wourgi, etc.)
The object may have metallic or wooden elements as long as the textured parts are normal for that object to have.
Dimensional pouch (Mythical)
This trait grants a character a "dimensional pouch" that's signature to a species found in the Otherworld. This is a pocket dimension that opens somewhere on the character's body (typically the sternum) that they can freely open and close. Space inside is limited and most can only store up to a third of their body weight inside, but with practice they can increase that amount. The character does not feel the weight of the items that they are storing unless their pouch is too full.
When closed, there is no physical or visible sign of this pouch. When opened, it looks like a dark void inside.
Serpentine body (Mythical)
A naga-like body. Instead of legs, this character has a serpent's body below the hips. This body may have scales like an ordinary snake, but if they extend above the hips then the scale texture trait will be needed.
This trait does not come with the rattle tail tip or any other tail tips for free.
Centaur body (Mythical)
This trait gives a character a centaur style body where the body below the hips is replaced by that of some sort of animal. This trait allows for the character to have the body of any four legged animal. This could be an old-world Earth animal like horses, tigers, bears, etc; this could also be any Mwylunnus creature such as perreos, fenguila, yohu, and more. Mythical creatures such as dragon style bodies are also allowed.
Rift horns (Mythical)
The character is born with vesushikain crystals (photons) embedded inside their horns. This allows for them to manipulate qikkain (the radiation from a djubetos's tail) to control the elements with practice. These horns also allow the character to engage in parallel jumping - opening a wormhole and traveling between other dimensions.
This is a lore bound trait and is not obtainable via ordinary gameplay.
Frostwork (Mythical)
This condition causes a character to have trouble regulating their body temperature to the point where it's dropped to subzero. This causes the character to form never-melting growths of ice and frost on their body. Their breath may turn frosty, and their body may form an icy shimmer.
Gravitational turbulence (Mythical)
This affliction occurs when the gravitational field around a character is disrupted. It causes small objects to become trapped in the character's gravitational field and orbit around them. These objects shouldn't be larger than the character's head, but there's no other limit to what they may be, as they are simply things that the character has come close enough to to trap.