Traits

(1) Static (Lightning)

Category: Spells (Tier 1)

This spell generates static electricity on the user's body in order to deliver a mild, irritating shock. 

(1) Lightningrod (Lightning)

Category: Spells (Tier 1)

The user attracts existing loose electricity to themselves. This can be used to do things such as catch lightning strikes or divert the flow of electricity in opened cables. 

(1) Charge (Lightning)

Category: Spells (Tier 1)

Allows the user to consume electricity in order to rejuvenate themselves.

(1) Stun (Lightning)

Category: Spells (Tier 1)

This spell delivers a mild electric shock that may cause paralysis and lethargy in the target for up to a few minutes. 

(2) Shock (Lightning)

Category: Spells (Tier 2)

This spell allows for the user to deliver a painful electric shock capable of causing nerve damage and convulsions in the target. 

(2) Generate (Lightning)

Category: Spells (Tier 2)

Using this spell, the user can recharge items such as phones and batteries. Careful, though, giving energy too quickly can fry the battery! Can be used in tandem with the target casting the charge spell to "feed" off of the user. 

(2) Electrify (Lightning)

Category: Spells (Tier 2)

The user electrifies the environment around them, or focuses the spell on a single item. The conductivity of the target location matters and low-conductivity objects or surfaces will be more difficult to electrify. Targets coming in contact with an electrified surface will get shocked. 

(2) Interference (Lightning)

Category: Spells (Tier 2)

The user can use a specialized electric current to generate a field around them that disrupts technology and causes it to glitch. This spell can also be targeted to objects. While the technology typically goes back to normal after the spell ends, the user can put more energy into the spell to permanently break the technology. 

(3) Thunderbolt (Lightning)

Category: Spells (Tier 3)

This spell allows the user to release a large lightning strike capable of killing or disabling targets. They may also use this spell to summon a lightning strike from existing storm clouds, but their aim isn't quite as accurate with this method. 

(3) Plasma shield (Lightning)

Category: Spells (Tier 3)

This spell generates a plasma shield around the user or a target. This shield will shock whatever touches it. 

(3) Petrify (Lightning)

Category: Spells (Tier 3)

The user releases a special electric shock that's capable of petrifying the target into a fulgurite statue. This condition is only reversible by applying the tears of a rare elemental creature from the otherworld called a lleydre. 

(3) Mechanical possession (Lightning)

Category: Spells (Tier 3)

This spell allows for the user to take control of and manipulate electronics. More complex electronics such as computers require some knowledge of the technology to properly utilize. Users just beginning to learn this spell often start by practicing opening and closing automatic doors from a distance. 

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