Traits

(1) Vitalize plants (Earth)

Category: Spells (Tier 1)

The user imbues plants with photonic energy to revitalize them and encourage them to grow faster. 

(1) Manipulate earth (Earth)

Category: Spells (Tier 1)

This spell allows the user to telekinetically manipulate earthen elements such as soil, sand and clay. 

(1) Bend mineral (Earth)

Category: Spells (Tier 1)

This spell allows for the user to render harder earthen elements such as rock and metal. It takes a lot of practice and focus to be able to manipulate hard elements with the same ease as softer earthen elements. 

(1) Tunnel (Earth)

Category: Spells (Tier 1)

This spell aids the user in digging and allows them to tunnel through earthen elements with terrifying speed. 

(2) Stoneskin (Earth)

Category: Spells (Tier 2)

With this spell the user is able to harden their skin to be stone-tough. They're not invincible in this state, but their skin has a much higher resistance to damage and pain. 

(2) Erode (Earth)

Category: Spells (Tier 2)

This spell releases a concentrated blast of sand that's capable of damaging surfaces, objects and living targets due to the abrasive properties of sand. 

(2) Mineral shard (Earth)

Category: Spells (Tier 2)

Upon casting this spell, sharp shards of stone, crystal, or even metal will erupt out of the ground around the user. This spell can also be aimed to occur in the general area of a target. 

(2) Rockskating (Earth)

Category: Spells (Tier 2)

This spell allows for the user to manipulate the earth under their feet to move very, very fast. 

(3) Control plants (Earth)

Category: Spells (Tier 3)

This spell allows for the user to control plantlife around them. Larger or more rigid plants such as trees take more concentration and energy to manipulate. Multiple plants can be moved at once, but it takes more energy. 

(3) Sandstorm (Earth)

Category: Spells (Tier 3)

With this spell the user has the ability to start a sandstorm. Once started, the sandstorm will continue until it dies down naturally. 

(3) Earthquake (Earth)

Category: Spells (Tier 3)

Once they've learned this spell the user has the ability to cause an earthquake in their vicinity. The magnitude and area of effect depend heavily on the user's experience with the spell, focus, and energy levels. There is a risk that this spell can chain into a natural earthquake beyond the user's control. 

(3) Collapse (Earth)

Category: Spells (Tier 3)

This spell causes the ground to collapse out from under the target or cause a fissure in the ground. 

12 results found.