Traits
(1) Clairvoyance (Mind)
This spell enhances the user's gut instinct and allows for them to better predict the future based on vibes.
(1) Judge intent (Mind)
With this spell the user can judge the true intentions of a target.
(1) Inflict emotions (Mind)
This spell allows the user to inflict an emotion onto the target. This can either match the user's own emotions or be a different emotion entirely.
(1) Alert enhancement (Mind)
This spell increases the user's alertness and concentration. It can also be used to ward off sleep. One use of the spell is equivalent to drinking one basic shot of espresso.
(2) Mindreading (Mind)
This spell allows for the user to probe into the mind of a target. If the target is unwilling they may attempt to block the user out and cause the user to struggle to fully see all the information that they seek.
(2) Persuasion (Mind)
This spell is used to persuade a target to do something. Targets enchanted with this spell are typically more agreeable. Targets with higher willpower can resist this spell and be harder to persuade.
(2) Telepathy (Mind)
With this spell the user is able to converse with the mind of a willing target within sight. They can both speak to the target and hear their responses.
(2) Nightmare (Mind)
This spell allows for the user to inflict hallucinations upon a target featuring the target's deepest fear. The user cannot see what these hallucinations are and can only guess based on the target's reaction.
(3) Mind control (Mind)
This spell can be used to fully control a target for short amounts of time. Targets with higher willpower take more energy to control and are more likely to break free.
(3) Dreamwalking (Mind)
The dreamwalking spell allows for the user to inflict, enter, and control the dreams of a target. The target does not need to be sleeping - this works for daydreams as well!
(3) Divination (Mind)
With this spell, the user may use a divination method of their choice to predict the future. The results of this spell are not always fully clear or coherent and may take some interpretation after the spell to understand.
(3) Inflict sensation (Mind)
This spell allows for the user to cause a target to experience whatever tactile sensations that the user chooses. The user can either cast their own tactile sense to the target or choose an entirely different sensation.