Traits

(1) Cooling (Ice)

Category: Spells (Tier 1)

This spell can be used to lower the body temperature of the user, a target, or in the general area around the user. 

(1) Flurry (Ice)

Category: Spells (Tier 1)

This spell summons a small bought of flurries and can maintain them for some time to prevent melting even in hot weather. 

(1) Freeze (Ice)

Category: Spells (Tier 1)

This spell allows for the user to freeze small objects, liquids, or a general area of effect. The freezing point of the intended target matters and more energy is needed to effectively freeze things that have a lower freezing temperature. 

(1) Cold resistance (Ice)

Category: Spells (Tier 1)

This spell grants the user resistance to the cold. It will keep their body temperature consistent in the cold, prevent frostbite, and prevent their body from freezing. It also grants an immunity to brain freeze, lucky them! 

(2) Ice shard (Ice)

Category: Spells (Tier 2)

This spell conjures shards of ice that the user can shoot as a projectile. The ice is generated from liquid within the user's body, so it's not uncommon to see blood-red ice shards generated. 

(2) Frost breath (Ice)

Category: Spells (Tier 2)

With this spell, the user is able to chill their breath to exhale a continuous stream of frosty breath that they can use to freeze things around them. The duration of the spell is determined by their lung capacity. 

(2) Ice shield (Ice)

Category: Spells (Tier 2)

This spell summons a shield of ice in front of the user or around a target. The ice is conjured from liquid within the user's body or nearby liquid, so ice shields laced with red aren't uncommon. The thickness of the shield depends on the experience of the user with the spell, and the availability of resources. 

(2) Snowman (Ice)

Category: Spells (Tier 2)

This spell allows for the user to conjure... a snowman! This snowman can be any shape that the user chooses. The user can control the snowman's movements. The snowman is not very strong and retains the fragility of a normal snowman. The user can maintain it by keeping it cold, but it will eventually melt if left alone. 

(3) Dormancy (Ice)

Category: Spells (Tier 3)

This spell allows for the user to freeze themselves or another to force their body into a state of dormancy. The user will wake up once they thaw out. If the target does not have cold resistance, it's not guaranteed that they will wake up... 

(3) Blizzard (Ice)

Category: Spells (Tier 3)

This spell summons a blizzard complete with snow and hail. Once started, the blizzard will continue until it dies down naturally. 

(3) Subzero (Ice)

Category: Spells (Tier 3)

Using this spell rapidly drops the temperature of a target or area so fast that it instantly freezes. Targets or objects caught in this spell freeze so deeply that they become fragile and can be easily shattered. 

(1) Gust (Wind)

Category: Spells (Tier 1)

This spell generates a small gust of wind that can blow a target back or knock over objects. 

(1) Featherfall (Wind)

Category: Spells (Tier 1)

This spell allows for the user to fall slower and land softly. The spell can also be cast to a target or object. Heavier targets and objects require more experience with the spell, energy, and concentration. 

(1) Annunciate (Wind)

Category: Spells (Tier 1)

With this spell, the target can manipulate air vibrations to amplify their voice or any other sound. They can control the specific volume with practice. 

(1) Silence (Wind)

Category: Spells (Tier 1)

This spell creates a space where sound vibrations do not travel. With practice, the user can choose whether they just want to dull the sound inside the space or create total silence. Area of effect can be increased with practice and larger areas take more energy. 

(2) Whirlwind (Wind)

Category: Spells (Tier 2)

This spell summons a whirlwind that can blow targets away and damage surroundings. Power and size of the whirlwind depend on the user's experience with the spell. Larger whirlwinds take more energy to conjure, and more focus to control. 

(2) Purify air (Wind)

Category: Spells (Tier 2)

With this spell the user has the ability to purify contaminated air, clear gaseous toxins, and even oxygenate non-breathable spaces. This spell can also be used in high altitude areas to increase the oxygen content of the air for easier breathing. 

(2) Haste (Wind)

Category: Spells (Tier 2)

This spell lightens the user's body and manipulates the air around them to speed up their movements. 

(2) Clear skies (Wind)

Category: Spells (Tier 2)

This spell can clear up any clouds or weather conditions. More powerful weather forms will take more energy and time to clear away. 

(3) Hover (Wind)

Category: Spells (Tier 3)

This spell allows for the user to levitate or hover. Flying takes practice and moving around beyond just levitating takes focus and energy. This spell can be used on the user, a target, or an object. 

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