Traits

(2) Cure (Light)

Category: Spells (Tier 2)

This spell dispels disease and illness. It cannot be used to permanently cure chronic or long term illnesses but it can temporarily ease symptoms. Some illnesses may take several bouts of this spell in order to fully cure depending on severity. 

(3) Sunbeam (Light)

Category: Spells (Tier 3)

This spell releases a concentrated beam of light like a laser that is able to burn and cut through things. 

(3) Resurrect (Light)

Category: Spells (Tier 3)

This spell allows for the user to imbue a recently deceased target with energy in order to resurrect them. This is a very temperamental spell and does not always work depending on the target's condition. The user becomes VERY fatigued after using this spell. 

(3) Daylight (Light)

Category: Spells (Tier 3)

This spell can be used to light up a large area by generating a large amount of light. 

(1) Disregard (Shadow)

Category: Spells (Tier 1)

This spell casts all attention away from the user, allowing them to slip past unnoticed unless they make a large amount of noise to draw attention to themselves. 

(1) Darken (Shadow)

Category: Spells (Tier 1)

This spell draws light away from an area, making it dark. 

(1) Shadow puppet (Shadow)

Category: Spells (Tier 1)

This spell allows for the user to control and change the shape of both their own shadow and other shadows. 

(1) Night sight (Shadow)

Category: Spells (Tier 1)

The night sight spell allows for the user to see in the dark as if it were day. 

(2) Shadowwalking (Shadow)

Category: Spells (Tier 2)

With this spell the user melds in with shadows. As long as they are within the shadows they will not be visible. 

(2) Solidify shadow (Shadow)

Category: Spells (Tier 2)

With this spell the user can utilize shadows to manipulate objects physically. The shadows will only be physically as strong as the user is and cannot be used to lift things heavier than the user could. 

(2) Lullaby (Shadow)

Category: Spells (Tier 2)

The lullaby spell casts darkness over the consciousness of the user or a target to cause lethargy or lull them into a deep sleep. 

(2) Glitch hop (Shadow)

Category: Spells (Tier 2)

This spell allows the user to temporarily slip into the dimensional barrier in order to instantly teleport to a location within sight. This spell does not leave behind a rift or cause any damage to the dimensional wall, and the user cannot use this spell to slip into the otherworld. The dimensional barrier rejects them instantly so they are unable to linger within the barrier. With practice the user can learn to use this spell on small objects or even other people. 

(3) Invisibility (Shadow)

Category: Spells (Tier 3)

Dulling the light bouncing off of them, the user is able to disappear completely for a period of time. Uptime for this spell depends on the user's experience with the spell and takes energy to maintain. 

(3) Devour (Shadow)

Category: Spells (Tier 3)

This spell summons a small black hole. The user cannot control what gets sucked in, but the user themselves are immune to its pull and can dissipate it on command. 

(3) Necromancy (Shadow)

Category: Spells (Tier 3)

This spell allows the user to reanimate and control a corpse for a period of time. Animating a corpse for longer takes more energy. With practice, multiple can be controlled at once. Fresh corpses are easier to use. 

(3) Firestorm (Fire)

Category: Spells (Tier 3)

This spell whips up a blazing inferno that burns everything that it envelops. Once started, it will continue until it dissipates naturally. 

(3) Mechanical possession (Lightning)

Category: Spells (Tier 3)

This spell allows for the user to take control of and manipulate electronics. More complex electronics such as computers require some knowledge of the technology to properly utilize. Users just beginning to learn this spell often start by practicing opening and closing automatic doors from a distance. 

(3) Tidal wave (Water)

Category: Spells (Tier 3)

This spell utilizes a massive amount of water to summon a tidal wave that washes everything away. 

(3) Collapse (Earth)

Category: Spells (Tier 3)

This spell causes the ground to collapse out from under the target or cause a fissure in the ground. 

(3) Ice armor (Ice)

Category: Spells (Tier 3)

This spell conjures and controls a layer of ice overtop of the user's skin that acts as armor. The spell is an ongoing spell in order to prevent the armor from inhibiting the user's movement. 

244 results found.